![]() ![]() ![]() Let’s jump straight into the deep end with Common Universalis. There’s barely a single facet of EU4 that this mod doesn’t affect, burrowing its way into religion, vassal control, diplomacy. ”In Common Universalis, every country can choose its own path to advance, every path has its problems, and every problem has its solutions.” “Common Universalis focuses on the engine – how all those stuffs work together, how the world evolves from 1444 to 1836 and how human and AI players make decisions,” explains creator Corpsemania. It’s in governance where the mod makes some of its biggest changes, introducing wrinkles to managing huge empires and making them feel fundamentally different from tiny nations. Trying to conquer the world means dealing with a bloated empire where corruption is rife and people aren’t open to new ideas. Ruling over provinces also costs Governance Capacity, generated by the primary culture, but reforms can allow you to give more authority to other cultures, embracing diversity. Imperium UniversalisĮngine overhauls are grand, but they aren’t quite as sexy as conversions that change even the setting. Imperium Universalis casts EU4 back through time to 559BC, to the founding of the Achaemenid Empire. But don’t worry if you don’t care about Cyrus the Great or Persian shenanigans, there’s also plenty of Roman Empire dick-swinging, as the name suggests. ![]() Though still in development, the mod already boasts hundreds of playable nations from antiquity, mechanics like Senate debates and historical events like that time Kirk Douglas kicked off a slave rebellion. You’ll also be able to watch the rise of Christianity, which sort of became a big deal. Europa universalis 4 extended timeline mod 1.16 mods#. ![]()
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