It is possible that Seafarers has gotten less popular over the last few years, or that my poll was a biased sample of more hardcore players. Interestingly though, while it received around 80% of the vote C&K did for the Reddit polls, it got only 16% of the total vote in mine, or just over 25% of C&K. SeafarersĪ clear second, Seafarers was consistently right behind Cities & Knights in polling. Cities & Knights is available to play on Colonist! 2. The Barbarian attack also creates a looming threat that impacts strategy decisions.Īll in all, Cities & Knights is an extremely complex and fun expansion to Catan, and the numbers show that it is far and away the most popular. Cities are given much more power in C&K compared to the base game, which creates an emphasis on building "up" rather than expanding around the board. It earned first place in all three Reddit polls, and garnered 58% of the vote in the poll I conducted.Ĭities & Knights drastically changes the dynamics of Catan, with the introduction of city upgrades, progress cards, and commodities. In first place, Cities & Knights is by far the most popular expansion to Catan. In this article, I seek to identify the most popular/most played expansions today. While some players may have their personal favorites, the popularity of each expansion can vary among the player base. If not, the player(s) with the fewest knights each have a city downgraded to a settlement.The world of Catan is filled with various expansion packs that add new elements and challenges to the base game. If the island is successfully defended, the player(s) with the most knights are rewarded. These knights can be used to claim certain intersections and move the Robber (taking the place of Soldier cards), but are also used to defend the island from periodic barbarian attacks. (Some cards are balanced better as well - the new Resource Monopoly card, for example, can take no more than 2 of the named resource from any one player.)įinally, players can also build knights on the island along their network of roads. These cards are similar to the development cards in the base game, but with a wider range of effects. Building more improvements will increase these chances, but cards cannot be bought directly in any way. Building city improvements gives players a chance to draw these cards with every roll of the dice. Second, the deck of development cards is replaced by three different decks, each corresponding to one of the commodities. (To make commodities easier to obtain, each player starts the game with 1 city and 1 settlement on the board.) These commodities allow players to build city improvements that confer various advantages and eventually points. Cities that would normally produce two of one of those resources instead produce 1 resource and 1 of the corresponding commodity. The game changes the base game in three main ways:įirst, there are 3 new commodities in the game, distinct from resources - paper, cloth, and coins, which can be acquired from Forest, Meadow, and Mountain spaces, respectively. Adds tactical complexity to the game and game length. Adds several new aspects to Catan but the two major ones are creating knights to protect the land from invading barbarians and building city improvements that confer benefits upon that city's owner.
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